How it works
You place stops on a map and give each one a mission: a photo, a riddle, a secret code, a written answer, or simply arriving at the spot. Every mission knows how to check itself.
Once the game starts, each team gets the next mission that suits it: how far away it is, what is already occupied, and how fast that team has been moving. No queue at a stop, and no two teams stuck in the same place.
No judges, no paper
Scoring is automatic. An answer is checked against the server, an arrival is checked against the phone’s real location, and route time is measured on its own. You watch a leaderboard update while the game runs instead of counting slips afterwards.
Players install nothing. They open a link, type a code, and start playing.
Built for the occasion
A birthday, a bar mitzvah, a wedding, a team building day or a youth movement session. Each one has a different pace, a different crowd and a different amount of time, and the route is shaped to match.