RushPoint

A session you can prepare in one evening

Something to do, something to learn, and a finish worth talking about next week.

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Built for a leader’s reality

A group leader does not have a whole evening to prepare, and has no equipment. The route is built at a computer, sent as one code, and runs on the phones the group already carries.

Four stages: an opening that gets everyone moving, a content stage where the real material sits, and then a hard finish. The group peaks at the end, not at the start.

Content that is part of the game

An educational mission that feels like a lesson stops working the moment it is recognised. So the material sits inside a riddle, inside a secret code, or inside a spot that has to be found, and it reaches the group once they are already playing.

A mission can be hidden entirely: the group gets a search area on the map instead of an exact pin, and has to find the spot themselves.

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